CS:GO’s Latest Major Update Now Live: Brings a Brand New Map and More

The latest CS:GO update,, brings the start of some much needed changes to the game including some more updates to the HRTF sound system, an all new map, a host of bug fixes and even more new skins. It is a much welcome update to the game, although still no operation in sight.

There is great deal to talk about though we will only cover the major features from the patch notes. Most notably this patch is the addition of a new map, especially since this map becomes one of the competitive reserve maps – although only time will tell if we see it enter the active pool.

General CS:GO Updates:

  • Released Canals, available in all game modes.
  • Visually upgraded the Phoenix Terrorist player model.
  • Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

Audio Updates:

  • Improved performance when using HRTF.
  • Fixed some cases where grenade sounds wouldn’t play when they should.

As sound is probably one of the most crucial aspects of this competitie title, Valve needs to keep the engine up to date. HRTF is a giant leap forward but still requires some major tweaks. The performance update should bring better FPS and less issues regarding lag when using the HRTF setting.


  • Fixed teammate color problem when teammates select an invalid color.
  • cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
  • cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
  • Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
  • Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
  • func_rotating objects no longer freeze and spam server console after rotating 1000 times

Map Updates and Tweaks:


  • Thinned out corner when coming into hut from lobby, making it easier to peek into A site
  • Bullets now do more damage when shot through walls in hut
  • Raised rollup door in Mini, making it easier to see towards rafters
  • Removed three boxes on top of blue container near garage
  • Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
  • Made water outside the map deeper (Thanks hollandje!)


  • Raised arch on CT side of long A


  • Fixed some boost exploits
  • Railing on top of boost position near T bridge no longer blocks bullets


  • Various bug fixes

The Extra Pieces:

You can now contact the Valve CS:GO Development team if you find any game breaking bugs, or to give general feedback. Head here to talk directly to Valve, select the CS:GO Team entry and share your thoughts. Be sure to include as many details as you can.

Canals is part of the Reserves pool for competitive and, if the map name seems familiar, that’s because it is. The map name appeared around five months ago, being spotted shortly after an update to the ‘mapautocompile’ file.

CS:GO Stash has all of the contents of the Spectrum Case available for your viewing pleasure, and is currently working on knives as well

Update Size is ~420 MB

Below you can find a list of the new CS:GO skins, however please refer to CS:GO Stash for all the new knife variants:

Credit to: Telkom GamingGo to Source